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Two hour wargames brief case
Two hour wargames brief case








Like many other games of the black powder periods Long Rifle uses a re-load mechanic, with rifles taking a little longer to re-load.

two hour wargames brief case

Whilst the base of the system is shared with all of the Two Hour Wargames games and probably shares more with THW's 5150 science fiction system that with any of the other games, enough has been changed to fit the style and of the genre. Instead of the traditional IGO UGO, in which each player takes a turn, individual characters take 'reaction tests' so that, just like in the real world, if a character takes fire, spots an enemy (the 'In Sight' test), sees a comrade fall, or a variety of other reasons, they may: duck back behind cover, flee the battlefield, drop prone or charge the enemy.

two hour wargames brief case

Long Rifle uses the Chain Reaction system for its base.










Two hour wargames brief case